begintalkscript;
variables;
short choice,i;

begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Monk";
	text1 = "A group of five priests sat around the table, laughing and chatting along with two other peasants. I approached cautiously, trying to think of a way out of this.";
	text2 = "_Take a seat, brother._ The man at the head of the table urged me. _There is enough for all here. If you are seeking shelter you have found the right place._";

begintalknode 2;
	state = 1;
	nextstate = 2;
	question = "I'm looking for a man named Christopher Sly. He's a..... friend..... of mine.";
	text1 = "The man's face suddenly darkened, and his voice lost all its cheer. _Master Sly has already told us about his... run-in... earlier. I think, sir, that you would do best to leave._";

begintalknode 3;
	state = 2;
	nextstate = -1;
	question = "Afraid that's not happening.";
	text1 = "I turned to leave. If they wouldn't tell me where Sly was, I'd find him. At least I knew beyond any doubt that he was here.";
	text2 = "Suddenly a spell struck me in the back, nearly knocking me to the floor. I whirled to face my attacker. _We do not advocate violence, but I fear that you intend to harm one under our care-- that cannot be tolerated._";
	text3 = "_Leave now._ The rest of the priests had stood and were also readying spells. I cursed again, but drew my blade. I had no other choice.";
	code =
	change_spell_level(6,1,6,-2);
	change_spell_level(6,1,5,-1);
	change_spell_level(8,1,6,-2);
	change_spell_level(8,1,5,-1);
	change_spell_level(9,1,6,-2);
	change_spell_level(9,1,5,-1);
	change_spell_level(10,1,6,-2);
	change_spell_level(10,1,5,-1);
	change_spell_level(11,1,6,-2);
	change_spell_level(11,1,5,-1);
	set_attitude(1001,10);
	set_flag(201,3,1);
	end();
break;

begintalknode 4;
	state = -1;
	nextstate = 5;
	question = "Father Kay";
	text1 = "A priest walked out of a nearby room, and turned to shut and lock it. The sign over the door read 'infirmary.' I knew in an instant that was where Sly was.";
	text2 = "But I also had a bad feeling that this man wasn't going to be helpful. He was an elderly man and wore multi colored robes and a red stole, he must have been some kind of high priest.";
	text3 = "_You come here with the intention of doing harm-- you wear it on your face as openly as the blood on your hands. You have brought much evil to our chapel-- I must ask you to leave._";

begintalknode 5;
	state = 5;
	nextstate = 6;
	question = "This isn't your fight. Get out of the way.";
	text1 = "_Perhaps not, but when you bring violence into my chapel I must try to protect those in my care._";
	text2 = "_That includes Sly. Whatever business you have with him will wait until he has left this place. I will not let you harm him while he is under my protection._";

begintalknode 6;
	state = 6;
	nextstate = -1;
	question = "Then your life is forfeit.";
	text1 = "_Perhaps. But I gave my life to serve these people long ago, I would gladly give it again._";
	code =
	set_flag(201,5,2);
	erase_char(7);
	activate_hidden_group(2);
	change_spell_level(14,1,6,-2);
	change_spell_level(14,1,15,-2);
	change_spell_level(14,1,17,-2);
	change_spell_level(14,1,18,-2);
	change_spell_level(14,1,19,-2);
	change_spell_level(14,1,0,-1);
	end();
break;

